Published on 16 June 2022 by Andrew Owen (4 minutes)
The history of the evolution of consoles and computers is a tangled web. I’ve tried to untangle it a bit. This is a revision of an article I originally wrote for an older version of my website. The original had a cutoff of 2010. This version goes to January 2022.
If I had to list the ten most significant computers in the development of the modern personal computer, in no particular order, it would be:
And for consoles the list would be:
“At our computer club, we talked about it being a revolution. Computers were going to belong to everyone, and give us power, and free us from the people who owned computers and all that stuff.”—Steve Wozniak
Personal computers and consoles are very closely related, so it’s not surprising that this led to many ‘genetic’ dead-ends. The chart shows the significant ‘genetic’ code that’s still around today.
Your mobile phone, tablet computer and possibly even your computer use ARM chips that can trace their roots back to the Acorn Atom whose BASIC was written by Sophie Wilson.
Together with Tandy and Commodore, Apple created one of the first ‘personal computers’, and co-developed the PowerPC CPU that powered gaming consoles into the early 2010s. It was also an early investor in ARM.
After creating the Atari video consoles and computers, Jay Miner went on to make the Amiga, home of Lightwave 3D (which eventually migrated to macOS and Windows).
After leaving Commodore, the company he founded, Jack Tramiel bought Atari and launched the ST designed by Shiraz Shivji (one of the former designers of the Commodore 64). As the original platform for Notator Logic (later Logic Pro), C-Lab (later eMagic) bought the rights to continue the production of the ST platform, but was later acquired by Apple.
IBM’s decision to use an Intel CPU means that until recently, all ‘personal computers’ used 80x86-compatible CPUs.
The TRS-80 was the first of a long line of Z80 based computers. Production of the non-Z80 based CoCo ended in 1991, but Z80s are still being made.
Although not a huge success, the TI99/4 was a 16-bit machine with dedicated sound and video chips. Successors to the original video chip were used in a variety of computers and consoles from Japan.
The Timex Sinclair machines are part of the inspiration for the Chloe 280SE project, which uses the firmware from the ZX81 and the legacy video modes from the TS2068.