
A DevRel perspective on the Unitypocalypse
For those of you who don’t work in video games development, Unity is one of the most popular game engines.
Read MoreI'm a veteran communicator with three decades of experience as a professional writer.
In my day job, I'm a solutions engineer. I'm also available for contract writing, editing, design and voice-over work.
Jan 1993 - Jul 2000
Sep 2006 - Apr 2021
May 2021 - Present
2012
Birckbeck, University of London
1996
University of the Arts London
I have more than three decades of experience of writing original content. My editing credits include Chris Smith''s “How to Design a Microcomputer” and the Translation Commons guide to digitizing indigenous languages “Zero to Digital”.
My graphic design credits include typesetting the Ultima Dragons' 25th anniversary booklet, over a dozen keyboard legend designs including the Mega 65 and Commander X16 and all the branding for the Chloe 280SE open hardware retro computer.
I have several years of experience narrating training videos for retail software. I do live video demos in my day job. And I make short videos for an open source software project. But I’m always happy to try new things.
For those of you who don’t work in video games development, Unity is one of the most popular game engines.
Read MoreAs far back as I can remember, I’ve been a writer.
Read MoreWhen I became a developer advocate, one of the first and best pieces of advice I was given was to protect my development time.
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